Thunderjaw’s Removable Components
Removable components are a big part of Horizon Zero Dawn, and the board game is no different.
Like the video game, board game machines have components you can remove to limit the machine’s behaviours or damage output.
Huge machines (like the Thunderjaw) go a step further with the Multiple Component rule. Yes, these machines have components you can remove multiple times (and you’ll probably have to, if you want to survive).
This pairs with the Linked Systems rule. Want to disable a weapon? You’ll have to destroy every component to do it. After all, you might destroy one of the Thunderjaw’s head-mounted cannons, but it can still blast you with the other.
Of course, cannons aren’t the only weapon in the Thunderjaw’s arsenal. There are iconic Disc Launchers, too, which you’ll have another reason to destroy...
That’s right. Destroying a Disc Launcher gives you the option to equip the salvaged weapon, so you can turn the machine’s powerful weapon back against it!
How cool is that?
What's in the box?
- 1 Highly detailed unpainted Thunderjaw miniature (120mm base)
- Thunderjaw data, behaviour, and Disc Launcher cards
- 13 Tracking deck cards
- Thunderjaw board
- Rulebook